Items tagged with: Morrowind
The Elder Scrolls III: Morrowind is an open-world, fantasy, action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third instalment in The Elder Scrolls series of games, following The Elder Scrolls II: Daggerfall, and preceding The Elder Scrolls IV: Oblivion. It was released in North America in 2002 for Microsoft Windows and Xbox.
While hardly the first open-world game of its kind, the third numbered entry in Bethesda’s Elder Scrolls series cemented a formula and a set of expectations that are still alive and well today in games like Fallout 4 and The Witcher 3. It was an artistic and technical leap forward for mainstream role-playing games in the summer of 2002, and, for many, a beautiful and novel experience. A vast ashen landscape teeming with psychedelic flora and fauna — equal parts Jim Henson and George Lucas, with a dash of Tolkien — here was a game that resembled no other.
For the people who made it, Morrowind was the product of tough crunch, a pressure-cooker basement environment, and constant uncertainty about the company they worked for — which many felt could have shut down any day. But the island of Vvardenfell, and its unique pantheon of gods and demons, seemed to exist independent of the concerns upstairs.
Whatever the company’s fate, it seemed the game was destined to find an audience. In the darkest of moments, when it seemed the writing was on the wall for Bethesda, project leader Todd Howard took the team to a nearby hotel for a private meeting. There, Howard rallied the developers’ spirits, handed out personalized business cards, and assured them it would all work out, as long as they were willing to keep going.
That speech, one source says, probably saved the company.
Over the last year, we tracked down 10 former Morrowind team members, including Howard, concept artist Michael Kirkbride, and lead designer Ken Rolston. In the linked article they discussed the very conception of Vvardenfell, the strangest bits of Elder Scrolls lore and the “shits-and-giggles” philosophy that informed them, and what it means to build a game world that withstands the test of time.
#Morrowind #ElderScrolls #gaming
I've started a new playthrough of The Elder Scrolls 3 -- Morrowind. This is the first time I'll be playing a magic user, or Unicorn Muncheress as I call my alter ego's custom class. I'm a middle aged Breton woman with luscious silver hair, I know that I hail from Stormhaven in High Rock, but otherwise I've lost all my memories. No clue exists as to how I ended up in the ship to Vvardenfell. The guards just wouldn't tell me what my crimes were, thinking I'm feining ignorance to escape justice. But then, instead of being punished, I actually become an agent for the Imperial Blades under Caius Cossades. All of this is pretty suspicious to me, but I'm too weak and too skint to leave for home, so I'll just play along. Beats rotting in a prison. On the other hand, I hate Morrowind. Everyone here is racist, even the newcomers. Being called an outlander by every Khajit that's been here for more than 3 months is somehow ironic, but also very tragic considering that those very Khajits are slaves to the Dunmer in many cases. Yes, slavery is still practiced on Vvardenfell, something I had completely forgot, but conversely, every Dunmer you meet will tell you at great lenghts how proud they are of their civilised culture. At least the scenery is breath taking. I've never seen nature and architecture such as this! On my first day here, I took the wrong turn and ended up in a cave. A bandit attacked me and, just like that, sparks started flying from my hands as I touched her. Seeing how it worked, I grabbed every part of her I could and snuffed the life out of her. Hearing a male Dunmer yelling in the distance, I quickly ran out and took the silt strider to Balmora. After speaking to Cossades, I slept the rest of the day and had a stroll through town. Apparently this part of Vvardenfell is controlled by the Hlaalu, who, if I remember correctly, were the House that prefered diplomacy over warfare and was more welcoming to Imperial culture. The attack yesterday made me more cautious. I need more allies here and probably the best way to accomplish this is through my passion for magic, so I joined the local magic guild. I need to find better armor as well. Maybe I should call it a day for now.
#morrowind #arpg #elderscrolls
I used to contribute to OpenMW in the past, and got to try the multiplayer in early stages -- big fun even back then. We need a free content for OpenMW in order to create a full #libregame equivalent for Morrowind.
I'd have to say my most transformative game was The Elder Scrolls III: #Morrowind on Xbox. I had borrowed the console and game from my friend, discovered cheat codes for unlimited health, magic, and stamina, and it was the first game I ever played that let me go anywhere and do whatever I wanted. I got so lost that I could never find the plot again, but it didn't matter—I ruled this world 👑