Tabletop QOTD 2020-03-09
@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Nathan Weaver
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.
Are there any game mechanics that you love to see in games, and will give you a favorable view of the game before you even start to try it?
I love Fate Core, Powered by the Apocalypse and Gumshoe, and am guaranteed to at least take a look at a new project if it has that as the foundation.
Stuntman likes this.
Douglas Bailey
in reply to Chuck Dee • •Specific mechanics that fire me up:
- Skill-based systems
- Degree-of-success systems
- Using dice (like Call of Cthulhu 7th edition's bonus and penalty dice, or D&D 5th edition's advantage and disadvantage) instead of tracking niggly modifiers
- Marvel Heroic Roleplaying-style initiative
- Assistance/help from other PCs as a normal part of making a roll
- Ability to share successes across the party (as in The One Ring)
Keith Davies
in reply to Chuck Dee • •Engine building, such as in deck-building games and many worker placement games.
Mechanics I haven't seen much elsewhere besides their origins, but really like and expect to make use of myself:
* Effort mechanic from Kevin Crawford's Godbound.
* AGE-style stunt die: it comes up too often to feel like a critical (though you can use it for extra damage or a bonus attack), but often enough to give you some cool options fairly regularly, without being able to bank on them.
Patrick Marchiodi
in reply to Chuck Dee • •Stuntman
in reply to Chuck Dee • •Moe Tousignant
in reply to Chuck Dee • •I love games with multiple paths to victory where you have a number of action paths and determining the best one is often very tactical with you having to adopt your play based on what the other players are doing.
Basically I don't think of point salad as a derogatory term.
Patrick Marchiodi likes this.