Tabletop QOTD 2020-04-19
Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.
How do you feel about the idea of virtual conventions?
During this pandemic, we're having to figure out different ways to continue to the hobby. Not just in the keeping the regular sessions going, but in our other activities- like conventions. There have been a few so far: GaryCon went virtual. FnordCon is virtual going on right now on https://discord.gg/7sPjhRU. Cyclops Con (Goodman Games) is also online this weekend - https://tabletop.events/conventions/cyclops-con. Kobold Con is May 1-3, Tabletop's Con of Champions (raising money to support Tabletop.Events) is also coming in May.
I tried out FnordCon this weekend, and it was actually the first con I've gone to in a while. The great thing about this one was that there were no registration costs, so I could try it out risk free (as opposed to Cyclops Con, which is the reason I didn't choose that one).
It's definitely more accessible- no hotel costs, no food costs, no travel costs, and able to just jump on and off. There's definitely a loss in the sights and the non-hobbyists that you see there, and a certain energy is lost. There was a dealer room, and the dealers were not shy about saying how this was the best experience that they had at cons money wise, and the ability to engage with their customers without other concerns that you have on the con floor were very much appreciated. Also, being able to jump around between rooms without the travel time and the uncertainty of where an event was, and the press of people trying to get good seats was a definite plus. And even before the pandemic, I'd always get some sort of ConCrud that I'd carry home with me after the event- that's not a consideration here.
But I haven't been able to go because of monetary and/or scheduling issues in more than 10 years, so the pros for me definitely outweighed the cons.
#Tabletop #QOTD
@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
How do you feel about the idea of virtual conventions?
During this pandemic, we're having to figure out different ways to continue to the hobby. Not just in the keeping the regular sessions going, but in our other activities- like conventions. There have been a few so far: GaryCon went virtual. FnordCon is virtual going on right now on https://discord.gg/7sPjhRU. Cyclops Con (Goodman Games) is also online this weekend - https://tabletop.events/conventions/cyclops-con. Kobold Con is May 1-3, Tabletop's Con of Champions (raising money to support Tabletop.Events) is also coming in May.
I tried out FnordCon this weekend, and it was actually the first con I've gone to in a while. The great thing about this one was that there were no registration costs, so I could try it out risk free (as opposed to Cyclops Con, which is the reason I didn't choose that one).
It's definitely more accessible- no hotel costs, no food costs, no travel costs, and able to just jump on and off. There's definitely a loss in the sights and the non-hobbyists that you see there, and a certain energy is lost. There was a dealer room, and the dealers were not shy about saying how this was the best experience that they had at cons money wise, and the ability to engage with their customers without other concerns that you have on the con floor were very much appreciated. Also, being able to jump around between rooms without the travel time and the uncertainty of where an event was, and the press of people trying to get good seats was a definite plus. And even before the pandemic, I'd always get some sort of ConCrud that I'd carry home with me after the event- that's not a consideration here.
But I haven't been able to go because of monetary and/or scheduling issues in more than 10 years, so the pros for me definitely outweighed the cons.
#Tabletop #QOTD
@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
This entry was edited (3 years ago)
Patrick Marchiodi likes this.
Patrick Marchiodi
in reply to Chuck Dee • •Chuck Dee
in reply to Patrick Marchiodi • •There was a welcome area where you agreed to the rules and such, then a registration area where you tagged yourself with the games that you were interested in.
There was an area for finding games- I didn't really visit that part to find out how it worked.
The con-suite was just an area to hang around and chat.
The dealer's room was exactly this, with the list of dealers and their sites for their 'con tables' pinned to the top of the channel, and talk with the dealers on the main chat area.
There were two breakout rooms with a voice channel and a chat channel for each. They used a bot to queue questions to the panel, and everyone listened on the voice channel.
That was it in a nutshell.
Keith Davies
in reply to Chuck Dee • •Moe Tousignant
in reply to Chuck Dee • •I feel bad for all the organizers and people behind the existing online conventions that are now getting shoved out by all these new fly by night cons that, as I have seen so far aren't looking at what has been done in the past and are very poorly ogranized.
Chuck Dee
in reply to Moe Tousignant • •Keith Davies
in reply to Chuck Dee • •Moe Tousignant
in reply to Chuck Dee • •Patrick Marchiodi likes this.
Stephen Gunnell
in reply to Chuck Dee • •Joseph [Moved to Glasswings] Teller
in reply to Chuck Dee • •Moe Tousignant
in reply to Chuck Dee • •Aethercon was big enough it got featured in Wired magazine in 2012
In addition to gaming, there were panels, meet and greets, publisher speed dating and even a online dealer hall. Everything that a normal con would have just in the virtual.
Chuck Dee
in reply to Chuck Dee • •