Tabletop QOTD 2020-05-23
Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.
Which games that you liked when you were first exposed to them do you feel less enthused about now? Which games that you disliked when you were first exposed to them do you feel more enthusiastic about now? What changed your mind?
When I first played Cards against Humanity and others like it, I liked the social experience. But being the non-social person that I am, I like to interact with the rules more than just the social aspects, so I find that it now is more of a job to play than an enjoyable diversion.
I have fond memories of D&D, but left it behind a while ago. So when the idea of OSR games came about, I was less than enthusiastic about them. Kevin Crawford single-handedly changed my mind, and made me look at OSR as it is- bring older sensibilities in gaming back to the fore but with the benefit of newer design concepts.
#Tabletop #QOTD
@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
Which games that you liked when you were first exposed to them do you feel less enthused about now? Which games that you disliked when you were first exposed to them do you feel more enthusiastic about now? What changed your mind?
When I first played Cards against Humanity and others like it, I liked the social experience. But being the non-social person that I am, I like to interact with the rules more than just the social aspects, so I find that it now is more of a job to play than an enjoyable diversion.
I have fond memories of D&D, but left it behind a while ago. So when the idea of OSR games came about, I was less than enthusiastic about them. Kevin Crawford single-handedly changed my mind, and made me look at OSR as it is- bring older sensibilities in gaming back to the fore but with the benefit of newer design concepts.
#Tabletop #QOTD
@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
Patrick Marchiodi likes this.
Joseph [Moved to Glasswings] Teller
in reply to Chuck Dee • •The first RPG I played was Tunnels & Trolls, but in the end the mechanics were too simple and the options too few... I also played D&D, primarily 1st edition. 2nd edition came out and I was a lot less enthused with it, the settings and the mechanics... and way too many GMs that only ran stock modules. I was always a 'modules are something to borrow from but never run as is' kind of GM and player. I thought outside the box and beyond the limits of the system. Even under 1st ed I threw out the spell memorization and alignment system stuff and went to spell points and deeper characterization.
I had a love/hate relationship with other games, always feeling too limited or not liking some element of setting when they had forced settings. Build my own always worked best for me in regards to setting. And I needed mechanics that were robust. Still do.
As for the distaff side of the question.... not sure theres too many games I've played that I ditched that I came back to and found better later. I'll need to think about that.
Martijn Vos
in reply to Chuck Dee • •Though maybe I should give Dungeon Fantasy a try.
Chuck Dee
in reply to Chuck Dee • •Chuck Dee
in reply to Chuck Dee • •Nathan Norway
in reply to Chuck Dee • •Now... I play mostly heavily-narrative games, in which often there's not even the _concept_ of combat in the rules. Definitely no hit points or equivalent.
And I guess you could argue that I used to be confused and sceptical about GM-less games... and that's basically the only thing I play now 😅
@Chuck Dee @Charles M @Craig Maloney @Curt Thompson @Douglas Bailey @Eric Franklin @frasersimons @Jesse Butler @Joseph Teller @Keith Davies @Marsha B @Martijn Vos @Martin Ralya @Moe Tousignant @Nathan V @Patrick Marchiodi @PresGas (OSR) Aspect @silverwizard @Stephen Gunnell @Stuntman
Joseph [Moved to Glasswings] Teller
in reply to Chuck Dee • •As a Player I found my favorite characters were ones where I simply made all the base stats a 12 at start (so the calculations would not change and I had a good 75% chance of success in most things unless I put extra points into the specific skill). I found most GMs avoided the nightmare of task penalties and bonuses, since that made the probability math more complex than they wanted to deal with (as a -1 or +1 was not a straight percentage value of change).
The last time I played GURPS was about 3 years after the 4th Edition came out.
Patrick Marchiodi
in reply to Chuck Dee • •As for boardgames, I think 7Wonders is the one that falls into this cathegory for me: i played it at a convention and immediately bought it. But then I played it more times, and I don't really...understand it? I feel you can't really make a long-term strategy, you just have to optimize each hand. It seemed a lot more varied and profound to me than it actually is.
Muchkin is another game i had a lot of fun playing for the first 3-4 times, then got really bored: each game is basically someone getting to level 9, everyone else using everything in their hand to prevent them from leveling and then the next level 9 player winning the game.
I think Munchkin is funny to read, not enough fun to play though
Chuck Dee
Unknown parent • •Eric Franklin
in reply to Chuck Dee • •On the flip side, I bought Ron Edwards' Sorcerer when I was young, and wasn't impressed. These days, though, the more I read, the more I see. It's not perfect, and, in many ways, it's showing a bit of its age. But I can definitely see how this inspired the Indie movement.
Nathan Norway likes this.
silverwizard
in reply to Chuck Dee • •WoD is a game I played a lot in university, then then found The Dresden Files and Unknown Armies and I can't look at WoD without seeing its inbuilt mysogyny and racism that I always used to be able to just try to ignore.
Moe Tousignant
in reply to Chuck Dee • •As for one I didn't like but then came around to: Cry Havok. I bought a copy online and for whatever reason the shipment got delayed. In the meantime I played a friends copy and had a horrible time. The factions were so asymmetric that I couldn't figure out what was going on, fighting seemed neat but unfathomable, and card combos I thought would work failed time and time again. Then my copy showed up. I almost sold it still in shrink based on that first experience but found no takers at full price. Not able to get my money back I figured I would play it. This second time it was with a totally different group, plus I had read the rules myself instead of being taught and everything just clicked. Things I found were a problem were actually features of the game and not flaws.
That just goes to show how important the teaching is of a game and how games can play very differently with different groups.
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Patrick Marchiodi likes this.
Keith Davies
in reply to Chuck Dee • •Then it went to 11 and got crunchier and crunchier with more exceptions to remember. It became something I no longer wanted to play because of the expertise required. I went back to old school games.
That said, I do still mine Pathfinder for other game projects. Just because it's more fiddly than I want to play doesn't mean it's not a good place to get ideas for other systems.
Charles M
in reply to Chuck Dee • •I bought the core books for D&D 4 years later, but I have never played it. My read of the rules made it seem like they drifted too far into video game territory. D&D 5 seems to have corrected most of what I disliked there, but not 100% (mostly around things that reset immediately at the end of a combat sequence).
D&D 3.x had too much reliance on miniatures. I enjoy miniatures -- to a point. But you basically couldn't do combat in D&D 3x without them, due to how many things relied on knowing exactly where things were. Feats, primarily. Oh and gods there were too many feats and prestige classes!