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Tabletop QOTD 2020-03-28


Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

What criteria do you utilize when inviting new players to your gaming group?

I really struggle with this, so usually leave it to others to bring in players. I usually look for someone that's agreeable and laid back more than anything else- I hate drama when playing any sorts of games. Also, a commitment to showing up, playing, and timeliness. Beyond that, I think anything is surmountable.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Nathan Weaver
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
in reply to Douglas Bailey

@Douglas Bailey - that's becoming more and more my problem, I find. I just don't have the time for new people, and having moved away from the old ones, it becomes harder to make those connections. I've tried a couple of times, and the groups have fallen apart, so I stopped trying.
in reply to Chuck Dee

I don't have a regular group, but I'm quite open, anyone is welcome at my table. I have the advantage that I tend to play one-shot or short games, and if I happen to have a player at the table I'm not completely ok with, it doesn't have to last long.
There's also to distinguish between people who are unpleasant and those who aren't good at playing. The latter I generally manage to handle and help, the former... to be honest, I can't remember playing with shomeone who's unpleasant as a person, I guess I'm lucky ^^
in reply to Chuck Dee

Depends on the group. For my main group, it seems to be people we've known since our university days. But we're getting a bit small, so I'm considering proposing we invite two people from my church, though that might be a very different dynamic.

But other groups have other criteria.
This entry was edited (4 years ago)
in reply to Chuck Dee

I haven't had an organized group in a few years, just a few short games with a few old friends, thanks to life problems. I generally feel people out carefully when I do put together groups, usually having a get together or two before actually putting together a group (playing board or card games to see how competitive, cooperative etc they can be).

We tend towards a low tolerance for absences when I get a game going, so scheduling is vital. Also since we generally host in our home we expect good behavior, no smoking, no drugs or alcohol at game (or coming to game in an inebriated state). We avoid rough physicality, shouting, cutthroat competitiveness with the other players, murder hobos or folks that can't be bothered with remembering their materials or who won't make an effort to stay in contact between sessions etc.

We also remind folks that our game is not a dating service (this was an issue occasionally when I used to accept more college students in my games).
in reply to Chuck Dee

(When I say We, I mean myself and my wife, just to clarify).
in reply to Chuck Dee

I mostly play very short games, one-shots and the like. Most times single-session narrative games. I never organise campaigns, so the commitment is on par with meeting once for boardgames.

My problem, more than anything, is finding people who are interested. Not because it's hard, necessarily (with some very niche games it can be, but not usually), but because I have to find players every time, as I don't have a fixed group with which I play. I usually invite anyone who seems open-minded and chill/not competitive, and I don't remember having had problems for a long time. It's usually coworkers or friends, so I guess I already know more or less what to expect.

Experience with these kinds of games is not really necessary, so it's somewhat easier for me to find people, I guess, especially since the commitment is fairly low.

@Chuck Dee @Charles M @Craig Maloney @Curt Thompson @Douglas Bailey @Eric Franklin @frasersimons @Jesse Butler @Joseph Teller @Keith Davies @Marsha B @Martijn Vos @Martin Ralya @Moe Tousignant @Nathan V @Nathan Weaver @Patrick Marchiodi @PresGas (OSR) Aspect @silverwizard @Stephen Gunnell @Stuntman
in reply to Nathan Norway

@Nathan Norway I know that pain! I live in a small countryside town, but in the cities around here there are gaming clubs that have regular gaming evenings. Those are a great place to find players. Unfortunately because of my family obligations I can't participate regularly, but it's something I'd love to do.
I've been toying with the idea of setting up a gaming club in my town, but I don't know how many people would be interested...
in reply to Chuck Dee

I admit I should get better at one shots. However, I try my best to do enough of a sandbox that it could be easy to join up/leave on downtimes.

So I really hew towards OSRIC. If I talk with people who do game and think they would be good for inviting (all the usual personality/comfort boxes are checked - you know you all have 'em wink), and they have played some other games I give them one of these (sometimes both):

https://lithyscaphe.blogspot.com/p/principia-apocrypha.html - which has a ton Ton TON of links in it to other good principals.

or

https://www.lulu.com/shop/matthew-finch/quick-primer-for-old-school-gaming/ebook/product-3159558.html
This entry was edited (4 years ago)
in reply to Chuck Dee

Whoops! Forgot to say at the end of the above; if they seem interested in those pamphlets and like what they have to say then that covers it for me.

However, I need to get my brain around more games...so those would find me being a player looking for a GM that would have to submit me to their criteria!
in reply to Chuck Dee

I use one-shots as a way to see how the chemistry between the players is/will be. If someone clearly doesn't fit with the rest of the group, I don't invite them to a non-one-shot-game.

It's a lot harder to do on the board game end of things. I try to maintain an open table policy, and it's rarely bitten me, but once in a while, you get That Guy ...
This entry was edited (4 years ago)
in reply to Chuck Dee

@Eric Franklin that is DEFINITELY the reason for the criteria.

I guess maybe I am more a bit of a monkeysphere style person. If the friend is trusted by me (actually a friend) and they bring along a friend, that is generally okay.
in reply to Chuck Dee

I can't trust that friends will get along with other friends - I have at least three distinct circles of friends (and I try to make sure each RPG group I run contains members of at least two of those circles).

When I say, "Distinct," I mean, "Don't know and/or have never met one another." Sometimes a mixture like that can be volatile.
This entry was edited (4 years ago)
in reply to Eric Franklin

@Eric Franklin - I had that problem with different circles of friends on a couple of occasions. I now avoid crossing the streams like I was a seasoned ghostbuster!
in reply to Chuck Dee

I've had mostly good luck so far, but the exceptions to that have been ... notable.
in reply to Chuck Dee

I run a lot of public play events. Over time I get to know the regulars. Many I enjoy gaming with. Over time if I find I get along with someone and enjoy playing games with them then I may invite them to my house for a game night or two. That usually starts with big party like events with lots of people. From that subset there will be people I invite to smaller events.
This entry was edited (4 years ago)