Tabletop QOTD 2020-03-23
Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.
Have you ever played in any way other than Face-to-Face? Why or why not? And if you have, what are some tools that you've used/advice that you'd give in doing so?
I play almost exclusively non-face-to-face these days. Even before the COVID-19 epidemic, I'd found that it was easier to get together with friends, negotiate schedules, and meet new gamers online rather than trying to get anything together.
For #RPG I use the mediums of play by email or what I've come to term play by google doc (even though we don't always use google- the non-google alternatives I've used are https://cryptpad.fr/ and https://hackmd.io/). Though I have tried roll20 and Fantasy Grounds, I find that the asynchronous types of games seem to be easier to schedule and last the longest.
For #boardgame I've tried Tabletop Simulator and roll20, but again, the most successful have been more asyncrhonous types of games. We've used Google docs for those also and play by e-mail, but even more I've found myself using websites built for the games.
Some examples include
http://www.amarriner.com/#/ (the games are down right now, but played a lot of roads and boats there)
http://brass.orderofthehammer.com/
http://www.spielbyweb.com/
http://www.boardgaming-online.com/
https://www.yucata.de/en/
http://www.mabiweb.com/index.php (my love for In the Shadow of the Emperor came from too many games there)
There's also https://www.michaelschacht.net/pbm/modules.php?name=Game_Info, but I haven't played games there.
As far as advice, it seems to me that social contract becomes even more important when playing games online. It's too easy for interactions that are not conducted in person to go wrong, and having a baseline for what is expected help to smooth these along.
#Tabletop #QOTD
@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Nathan Weaver
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
Have you ever played in any way other than Face-to-Face? Why or why not? And if you have, what are some tools that you've used/advice that you'd give in doing so?
I play almost exclusively non-face-to-face these days. Even before the COVID-19 epidemic, I'd found that it was easier to get together with friends, negotiate schedules, and meet new gamers online rather than trying to get anything together.
For #RPG I use the mediums of play by email or what I've come to term play by google doc (even though we don't always use google- the non-google alternatives I've used are https://cryptpad.fr/ and https://hackmd.io/). Though I have tried roll20 and Fantasy Grounds, I find that the asynchronous types of games seem to be easier to schedule and last the longest.
For #boardgame I've tried Tabletop Simulator and roll20, but again, the most successful have been more asyncrhonous types of games. We've used Google docs for those also and play by e-mail, but even more I've found myself using websites built for the games.
Some examples include
http://www.amarriner.com/#/ (the games are down right now, but played a lot of roads and boats there)
http://brass.orderofthehammer.com/
http://www.spielbyweb.com/
http://www.boardgaming-online.com/
https://www.yucata.de/en/
http://www.mabiweb.com/index.php (my love for In the Shadow of the Emperor came from too many games there)
There's also https://www.michaelschacht.net/pbm/modules.php?name=Game_Info, but I haven't played games there.
As far as advice, it seems to me that social contract becomes even more important when playing games online. It's too easy for interactions that are not conducted in person to go wrong, and having a baseline for what is expected help to smooth these along.
#Tabletop #QOTD
@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Nathan Weaver
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
This entry was edited (4 years ago)
Patrick Marchiodi likes this.
Chuck Dee
Unknown parent • •Moe Tousignant
in reply to Chuck Dee • •RPGs I've yet to try an online game though I have watched a few streams going back to the G+ Hangout days.
Wish things going as they are now it's likely I will be doing more and more online gaming as time goes on. I made a Roll20 account yesterday.
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Moe Tousignant
in reply to Chuck Dee • •https://tabletopia.com/
http://www.boiteajeux.net/
https://www.happymeeple.com/en/
http://brettspielwelt.de/
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Eric Franklin
in reply to Chuck Dee • •A few years ago, our D&D (4e) GM moved to California. We played online for a while. Used a couple of different programs for it.
Chuck Dee likes this.
Moe Tousignant
in reply to Chuck Dee • •https://www.boardgamegeek.com/wiki/page/On-line_Games
Chuck Dee likes this.
Chuck Dee
in reply to Chuck Dee • •Patrick Marchiodi likes this.
Moe Tousignant
in reply to Chuck Dee • •Keith Davies
in reply to Chuck Dee • •For board games, it's still face to face. I know there are emulators and the like, but they never have captured the feel of a board game for me.
like this
Patrick Marchiodi and Chuck Dee like this.
Patrick Marchiodi
in reply to Chuck Dee • •I also played some games on a few forums via play by post, but that turned out to be too slow for my tastes.
I'm currently playing on a 1-on-1 play by chat using telegram, and it's working decently.
I played a few times on BGA some years ago, but the social interaction with other players is a big part of why i like gaming in general, and that was the part I missed most.
Chuck Dee likes this.
Joseph [Moved to Glasswings] Teller
in reply to Chuck Dee • •Chuck Dee likes this.
Stuntman
in reply to Chuck Dee • •